Disable or enable Player Movement (used for cut scenes, menu, and more). You can also enable or disable these during runtime with a set of custom functions provided.Īll features can be modified, enabled/disabled during runtime if required. Decide what features your project requires and use only those. No more digging through individual blueprints and variables to turn features on or off. This was a design choice to improve performance on mobile platforms.īuilt with modularity in mind the template and its features have been designed to allow you to enable/disable unwanted features easily through a data asset and some features can also be deleted completely if required. This means the project is not Physics based other than player movement. The template is designed to provide a framework for the most necessary features required to create a VR experience suitable for Mobile VR (Oculus Quest 1 - 2, (Vive Focus 3 With some slight modifications)) to Desktop VR. The goal of this plugin is to make VR Development easier and faster for everyone, from beginners to experienced devs. Best used for single-user experiences right now.ĭesigned to expand the existing OpenXR and Enhanced Input System Frameworks provided by Epic Games. This tempalte does NOT support replication/Multiplayer (It's in the works).The GDXR VR Template offers the ability to hit the ground running.
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